Black Hole Basketball
A fun physics-based puzzle game
I worked on this project during the time between school and university. Previous games I made used a lot of physics, but it always bothered me that Unity’s physics weren’t deterministic.
That means that with the same initial conditions, the simulation could sometimes play out differently. I then stumbled upon a hack that allows for determinism in Unity, and I used this knowledge to make a game.
The concept is quite simple. A ball is thrown very badly; there is no chance it will go in the basket. You then have to place black holes to change the trajectory and make it score. This starts simple but gets very tricky in the end.
I went all out with the art. I had a lot of fun designing the characters and the environment. I even came up with a fun story featuring a scientist who just wants to use his invention to help his son play some basketball.
I published this on the Google Play Store and got a few downloads and nice comments, sadly, a few years later, it got removed due to some policy issues.